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Produced in Spring 2018 with the Game Creation Society, Binary Star features two players sharing controlling of a spaceship as they fight off endless waves of enemies. One player controls the gun on the ship while the other controls the engines. Players upgrade their ship as they progress and have numerous upgrade paths to go down.
On this project I worked primarily in sound/music design. All sounds were created through modifying recorded tracks in Audacity, while track for gameplay and the title screen were made through Reason.
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