Angler Friends was built with a team of students for a course in experimental game design for online spaces in Fall 2020. The game explores a social space in which players communicate without using direct action (text,speech,etc.)
The player controls an anglerfish swimming through the deep ocean. If the player has a camera, they can spawn as a female who emits light relative to the face you are making (using face tracking for general emotions). If the player did not have a camera, they could spawn as a male who attaches to a female.
The game features voice acting with unique sounds relative to their emotion. This helped players communicate and find each other when further apart. Aspects of the map would respond to a player's light when shone upon it, incentivizing players to explore.